MODELING CURTAINS
Now create plane so it matches the hole. Plane has 240 width segments.
Over our plane create 28 boxes. They will hold our curtain.
Select plane and add Cloth modifier from modifier list. Unroll Cloth, select 'group', now select first vertex under first box, select 'Make group', Now click on 'Node' and select first box. Our first vertex is assigned to first box. You have to assign each vertex to box that lays over it.
In the end you should have 28 groups consisting 1 vertex each, assigned to 28 nodes. Use this settings for the curtain cloth:
Now we have to prepare animation for the nodes. First open the time configuration window and set animation time to 200
Now open CUSTOMIZE -> PREFERENCES ->ANIMATION and uncheck 'local center during animation'
Jump to frame 150 and hit 'Auto Key' button.
Select all boxes and scale them,then move to the side. Make sure pivot center is set to "Use selection center".
Uncheck 'Auto key'. Select Curtain and in cloth options hit 'Simulate'.
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